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Pong.h
pong: split large time function
Stefan Schuermans
commited
da21aee
at 2019-06-10 18:16:11
Pong.h
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/* Blinker Copyright 2011-2019 Stefan Schuermans <stefan@blinkenarea.org> Copyleft GNU public license - http://www.gnu.org/copyleft/gpl.html a blinkenarea.org project */ #ifndef BLINKER_PONG_H #define BLINKER_PONG_H #include <string> #include <vector> #include <BlinkenLib/BlinkenFrame.h> #include "Color.h" #include "ColorFile.h" #include "File.h" #include "Format.h" #include "FormatFile.h" #include "Game.h" #include "Mgrs.h" #include "Module.h" #include "OutStreamFile.h" #include "Time.h" #include "TimeCallee.h" namespace Blinker { /// pong game class Pong: public Game, public TimeCallee { public: /** * @brief constructor * @param[in] name module name * @param[in] mgrs managers * @param[in] dirBase base directory */ Pong(const std::string &name, Mgrs &mgrs, const Directory &dirBase); /// virtual destructor virtual ~Pong(); private: /// copy constructor disabled Pong(const Pong &that); /// assignment operator disabled const Pong & operator=(const Pong &that); public: /// check for update of configuration (derived game), return true on update virtual bool updateConfigGame(); protected: /// re-initialize game (e.g. due to config change) virtual void reinitialize(); /// redraw current game image, expected to call sendFrame() at end virtual void redraw(); /// callback when requested time reached virtual void timeCall(); /// bounce ball void bounceBall(); /// bounce ball at sides void bounceBallSide(); /// bounce ball at left pad void bounceBallLeft(); /// bounce ball at right pad void bounceBallRight(); /// request next time call - or cancel request if not needed void planTimeCall(); /// move ball out of the field and halt it void hideBall(); /// start ball void startBall(); protected: ColorFile m_fileBallColor; ///< color file for ball color ColorFile m_fileLineColor; ///< color file for center line ColorFile m_filePadColor; ///< color file for player pad ColorData m_ballColor; ///< ball color ColorData m_lineColor; ///< center line color ColorData m_padColor; ///< player pad color int m_ballPosX; ///< ball position X int m_ballPosY; ///< ball position Y int m_ballDirX; ///< ball direction X int m_ballDirY; ///< ball direction Y int m_padSize; ///< size of player pads int m_leftPosY; ///< position of top pixel of left pad int m_rightPosY; ///< position of top pixel of left pad }; // class Canvas } // namespace Blinker #endif // #ifndef BLINKER_PONG_H