Stefan Schuermans commited on 2019-06-10 11:34:12
Showing 10 changed files, with 216 additions and 28 deletions.
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+808080 |
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+FFFFFF |
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+18x8-1/256 |
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+pong18x8 |
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@@ -43,26 +43,46 @@ Game::~Game() |
43 | 43 |
/// check for update of configuration |
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void Game::updateConfig() |
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{ |
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- // format file was modified -> re-create canvas and redraw |
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+ bool doReinit = false; |
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+ bool doRedraw = false; |
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+ |
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+ // format file was modified -> re-create canvas and schedule redraw |
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if (m_fileFormat.checkModified()) { |
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+ m_fileFormat.update(); |
|
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createImgBuf(); |
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+ doReinit = true; |
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} |
50 | 55 |
|
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- // color file was modified -> redraw image |
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- if (m_fileBackgroundColor.checkModified()) { |
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- redraw(); |
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+ // color file was modified -> convert color, schedule redraw |
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+ if (colorUpdate(m_fileBackgroundColor, m_backgroundColor)) { |
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+ doRedraw = true; |
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} |
55 | 60 |
|
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// output stream name file was modified -> re-get output stream |
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if (m_fileOutStream.checkModified()) { |
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m_fileOutStream.update(); |
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} |
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+ |
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+ // check config update of derived game |
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+ if (updateConfigGame()) { |
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+ doRedraw = true; |
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+ } |
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+ |
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+ // re-initialize / redraw |
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+ if (doReinit) { |
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+ reinitialize(); |
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+ doRedraw = true; |
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+ } |
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+ if (doRedraw) { |
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+ redraw(); |
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+ } |
|
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} |
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|
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/// activate game: set up image buffer, call redraw() |
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void Game::activate() |
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{ |
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createImgBuf(); |
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+ reinitialize(); |
|
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redraw(); |
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} |
68 | 88 |
|
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@@ -146,31 +166,47 @@ void Game::rectFill(int y1, int y2, int x1, int x2, ColorData const &cd) |
146 | 166 |
} |
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} |
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|
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+/// process update of color file, return true on update |
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+bool Game::colorUpdate(ColorFile &colorFile, ColorData &data) const |
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+{ |
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+ if (colorFile.checkModified()) { |
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+ colorFile.update(); |
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+ color2data(colorFile, data); |
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+ return true; |
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+ } else { |
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+ return false; |
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+ } |
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+} |
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+ |
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/// convert color to raw color data |
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-void Game::color2data(Format const &format, Color const &color, |
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- ColorData &data) |
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+void Game::color2data(ColorFile const &colorFile, ColorData &data) const |
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{ |
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- data.resize(format.m_channels); |
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- if (format.m_channels == 1) { |
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+ if (! m_fileFormat.m_valid) { |
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+ data.clear(); |
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+ } else { |
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+ unsigned int channels = m_fileFormat.m_obj.m_channels; |
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+ unsigned int maxval = m_fileFormat.m_obj.m_maxval; |
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+ data.resize(m_fileFormat.m_obj.m_channels); |
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+ Color const &color = colorFile.m_obj; |
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+ if (channels == 1) { |
|
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// single channel |
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// convert to monochrome according to CIE XYZ |
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double val = 0.2125 * color.m_red + 0.7154 * color.m_green |
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+ 0.0721 * color.m_blue; |
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- // adapt to maxval |
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- val = val * format.m_maxval / 255.0; |
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- // round |
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- data.at(0) = (unsigned char)(val + 0.5); |
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- } else if (format.m_channels == 2) { |
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+ // adapt to maxval and round |
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+ data.at(0) = (unsigned char)(val * maxval / 255.0 + 0.5); |
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+ } else if (channels == 2) { |
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// two channels |
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// adapt to maxval and round, ignore blue |
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- data.at(0) = (unsigned char)(color.m_red * format.m_maxval / 255.0 + 0.5); |
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- data.at(1) = (unsigned char)(color.m_green * format.m_maxval / 255.0 + 0.5); |
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- } else if (format.m_channels >= 3) { |
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+ data.at(0) = (unsigned char)(color.m_red * maxval / 255.0 + 0.5); |
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+ data.at(1) = (unsigned char)(color.m_green * maxval / 255.0 + 0.5); |
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+ } else if (channels >= 3) { |
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// three channels (more than three channels: further channels are dark) |
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// adapt to maxval and round |
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- data.at(0) = (unsigned char)(color.m_red * format.m_maxval / 255.0 + 0.5); |
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- data.at(1) = (unsigned char)(color.m_green * format.m_maxval / 255.0 + 0.5); |
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- data.at(2) = (unsigned char)(color.m_blue * format.m_maxval / 255.0 + 0.5); |
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+ data.at(0) = (unsigned char)(color.m_red * maxval / 255.0 + 0.5); |
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+ data.at(1) = (unsigned char)(color.m_green * maxval / 255.0 + 0.5); |
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+ data.at(2) = (unsigned char)(color.m_blue * maxval / 255.0 + 0.5); |
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+ } |
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} |
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} |
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@@ -218,11 +254,7 @@ void Game::createImgBuf() |
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m_imgBuf.resize(m_height * m_width * m_channels); |
219 | 255 |
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// convert background color |
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- color2data(m_fileFormat.m_obj, m_fileBackgroundColor.m_obj, |
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- m_backgroundColor); |
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- |
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- // set image buffer to background color |
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- rectFill(0, m_height, 0, m_width, m_backgroundColor); |
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+ color2data(m_fileBackgroundColor, m_backgroundColor); |
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} |
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|
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/// tear down image buffer |
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@@ -50,7 +50,10 @@ private: |
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|
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public: |
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/// check for update of configuration |
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- virtual void updateConfig(); |
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+ virtual void updateConfig() final; |
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+ |
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+ /// check for update of configuration (derived game), return true on update |
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+ virtual bool updateConfigGame() = 0; |
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protected: |
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/// re-initialize game (e.g. due to config change) |
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@@ -108,9 +111,11 @@ protected: |
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/// draw filled rectangle to image buffer |
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void rectFill(int y1, int y2, int x1, int x2, ColorData const &cd); |
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+ /// process update of color file, return true on update |
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+ bool colorUpdate(ColorFile &colorFile, ColorData &data) const; |
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+ |
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/// convert color to raw color data |
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- static void color2data(Format const &format, Color const &color, |
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- ColorData &data); |
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+ void color2data(ColorFile const &colorFile, ColorData &data) const; |
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|
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/// send current image buffer as frame to output stream |
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void sendFrame(); |
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@@ -0,0 +1,78 @@ |
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+/* Blinker |
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+ Copyright 2011-2019 Stefan Schuermans <stefan@blinkenarea.org> |
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+ Copyleft GNU public license - http://www.gnu.org/copyleft/gpl.html |
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+ a blinkenarea.org project */ |
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+ |
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+#include <string> |
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+#include <vector> |
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+ |
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+#include <BlinkenLib/BlinkenFrame.h> |
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+ |
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+#include "File.h" |
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+#include "Format.h" |
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+#include "FormatFile.h" |
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+#include "Game.h" |
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+#include "Mgrs.h" |
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+#include "Module.h" |
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+#include "OutStreamFile.h" |
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+#include "Pong.h" |
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+ |
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+namespace Blinker { |
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+ |
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+/** |
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+ * @brief constructor |
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+ * @param[in] name module name |
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+ * @param[in] mgrs managers |
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+ * @param[in] dirBase base directory |
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+ */ |
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+Pong::Pong(const std::string &name, Mgrs &mgrs, const Directory &dirBase): |
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+ Game(name, mgrs, dirBase), |
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+ m_fileBallColor(dirBase.getFile("ballColor")), |
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+ m_ballColor() |
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+{ |
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+ // FIXME: activate at begin for initial development only |
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+ activate(); |
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+} |
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+ |
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+/// virtual destructor |
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+Pong::~Pong() |
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+{ |
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+} |
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+ |
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+/// check for update of configuration (derived game), return true on update |
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+bool Pong::updateConfigGame() |
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+{ |
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+ bool ret = false; |
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+ |
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+ // color file was modified -> convert color, return true for update |
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+ if (colorUpdate(m_fileBallColor, m_ballColor)) { |
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+ ret = true; |
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+ } |
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+ |
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+ return ret; |
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+} |
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+ |
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+/// re-initialize game (e.g. due to config change) |
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+void Pong::reinitialize() |
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+{ |
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+ // TODO |
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+ |
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+ // convert colors |
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+ color2data(m_fileBallColor, m_ballColor); |
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+} |
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+ |
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+/// redraw current game image, expected to call sendFrame() at end |
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+void Pong::redraw() |
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+{ |
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+ // set image buffer to background color |
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+ rectFill(0, m_height, 0, m_width, m_backgroundColor); |
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+ |
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+ // FIXME: draw ball |
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+ pixel(m_height / 2, m_width / 2, m_ballColor); |
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+ |
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+ // send updated image buffer as frame |
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+ sendFrame(); |
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+} |
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+ |
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+} // namespace Blinker |
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+ |
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@@ -0,0 +1,67 @@ |
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+/* Blinker |
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+ Copyright 2011-2019 Stefan Schuermans <stefan@blinkenarea.org> |
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+ Copyleft GNU public license - http://www.gnu.org/copyleft/gpl.html |
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+ a blinkenarea.org project */ |
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+ |
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+#ifndef BLINKER_PONG_H |
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+#define BLINKER_PONG_H |
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+ |
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+#include <string> |
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+#include <vector> |
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+ |
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+#include <BlinkenLib/BlinkenFrame.h> |
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+ |
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+#include "Color.h" |
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+#include "ColorFile.h" |
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+#include "File.h" |
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+#include "Format.h" |
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+#include "FormatFile.h" |
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+#include "Game.h" |
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+#include "Mgrs.h" |
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+#include "Module.h" |
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+#include "OutStreamFile.h" |
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+ |
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+namespace Blinker { |
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+ |
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+/// pong game |
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+class Pong: public Game |
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+{ |
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+public: |
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+ /** |
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+ * @brief constructor |
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+ * @param[in] name module name |
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+ * @param[in] mgrs managers |
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+ * @param[in] dirBase base directory |
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+ */ |
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+ Pong(const std::string &name, Mgrs &mgrs, const Directory &dirBase); |
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+ |
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+ /// virtual destructor |
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+ virtual ~Pong(); |
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+ |
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+private: |
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+ /// copy constructor disabled |
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+ Pong(const Pong &that); |
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+ |
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+ /// assignment operator disabled |
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+ const Pong & operator=(const Pong &that); |
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+ |
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+public: |
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+ /// check for update of configuration (derived game), return true on update |
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+ virtual bool updateConfigGame(); |
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+ |
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+protected: |
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+ /// re-initialize game (e.g. due to config change) |
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+ virtual void reinitialize(); |
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+ |
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+ /// redraw current game image, expected to call sendFrame() at end |
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+ virtual void redraw(); |
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+ |
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+protected: |
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+ ColorFile m_fileBallColor; ///< color file for ball color |
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+ ColorData m_ballColor; ///< ball color |
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+}; // class Canvas |
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+ |
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+} // namespace Blinker |
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+ |
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+#endif // #ifndef BLINKER_PONG_H |
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+ |
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@@ -19,6 +19,7 @@ |
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#include "Output.h" |
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#include "PlatformInit.h" |
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#include "Player.h" |
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+#include "Pong.h" |
|
22 | 23 |
#include "Printer.h" |
23 | 24 |
#include "Priority.h" |
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#include "RateLimiter.h" |
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@@ -58,6 +59,7 @@ void run(const std::string &dirConfig) |
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MODULEMGR(OpSplitter, opsplitters); |
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MODULEMGR(Output, outputs); |
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MODULEMGR(Player, players); |
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+ MODULEMGR(Pong, pongs); |
|
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MODULEMGR(Printer, printers); |
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MODULEMGR(Priority, priorities); |
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MODULEMGR(Resizer, resizers); |
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