use same odering in source file as in header
Stefan Schuermans

Stefan Schuermans commited on 2019-07-07 18:24:58
Showing 1 changed files, with 10 additions and 10 deletions.

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@@ -28,16 +28,6 @@
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 namespace Blinker {
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-/// descriptor for delay value
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-Pong::ValueDescr const Pong::c_delayDescr = { 200, 100, 500 };
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-/// descriptor for maximum score value
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-Pong::ValueDescr const Pong::c_maxScoreDescr = { 9, 1, 99 };
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-
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-/// operator connection name suffix for left player's connection
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-std::string const Pong::c_opConnSuffixLeft = "/left";
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-/// operator connection name suffix for right player's connection
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-std::string const Pong::c_opConnSuffixRight = "/right";
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-
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 /**
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  * @brief constructor
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  * @param[in] name module name
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@@ -705,5 +695,15 @@ void Pong::gameOver()
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   deactivate();
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 }
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+/// descriptor for delay value
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+Pong::ValueDescr const Pong::c_delayDescr = { 200, 100, 500 };
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+/// descriptor for maximum score value
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+Pong::ValueDescr const Pong::c_maxScoreDescr = { 9, 1, 99 };
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+
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+/// operator connection name suffix for left player's connection
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+std::string const Pong::c_opConnSuffixLeft = "/left";
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+/// operator connection name suffix for right player's connection
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+std::string const Pong::c_opConnSuffixRight = "/right";
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+
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 } // namespace Blinker
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