Stefan Schuermans commited on 2019-08-14 19:58:48
Showing 10 changed files, with 132 additions and 41 deletions.
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@@ -62,27 +62,48 @@ |
62 | 62 |
<tr><td><code>backgroundColor</code></td> |
63 | 63 |
<td></td> |
64 | 64 |
<td>background of the tetris field</td></tr> |
65 |
+ <tr><td><code>fixedIColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "I"</td></tr> |
|
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+ <tr><td><code>fixedJColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "J"</td></tr> |
|
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+ <tr><td><code>fixedLColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "L"</td></tr> |
|
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+ <tr><td><code>fixedOColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "O"</td></tr> |
|
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+ <tr><td><code>fixedSColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "S"</td></tr> |
|
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+ <tr><td><code>fixedTColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "T"</td></tr> |
|
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+ <tr><td><code>fixedZColor</code></td> |
|
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+ <td></td> |
|
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+ <td>fixed stones of type "Z"</td></tr> |
|
65 | 86 |
<tr><td><code>stoneIColor</code></td> |
66 | 87 |
<td></td> |
67 |
- <td>stones of type "I" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "I"</td></tr> |
|
68 | 89 |
<tr><td><code>stoneJColor</code></td> |
69 | 90 |
<td></td> |
70 |
- <td>stones of type "J" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "J"</td></tr> |
|
71 | 92 |
<tr><td><code>stoneLColor</code></td> |
72 | 93 |
<td></td> |
73 |
- <td>stones of type "L" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "L"</td></tr> |
|
74 | 95 |
<tr><td><code>stoneOColor</code></td> |
75 | 96 |
<td></td> |
76 |
- <td>stones of type "O" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "O"</td></tr> |
|
77 | 98 |
<tr><td><code>stoneSColor</code></td> |
78 | 99 |
<td></td> |
79 |
- <td>stones of type "S" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "S"</td></tr> |
|
80 | 101 |
<tr><td><code>stoneTColor</code></td> |
81 | 102 |
<td></td> |
82 |
- <td>stones of type "T" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "T"</td></tr> |
|
83 | 104 |
<tr><td><code>stoneZColor</code></td> |
84 | 105 |
<td></td> |
85 |
- <td>stones of type "Z" (falling and fixed)</td></tr> |
|
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+ <td>active stones of type "Z"</td></tr> |
|
86 | 107 |
</table> |
87 | 108 |
</p> |
88 | 109 |
<h3>Delays</h3> |
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+C06000 |
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@@ -43,6 +43,13 @@ Tetris::Tetris(const std::string &name, Mgrs &mgrs, const Directory &dirBase): |
43 | 43 |
m_fileStoneOColor(dirBase.getFile("stoneOColor")), |
44 | 44 |
m_fileStoneZColor(dirBase.getFile("stoneZColor")), |
45 | 45 |
m_fileStoneSColor(dirBase.getFile("stoneSColor")), |
46 |
+ m_fileFixedIColor(dirBase.getFile("fixedIColor")), |
|
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+ m_fileFixedLColor(dirBase.getFile("fixedLColor")), |
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+ m_fileFixedJColor(dirBase.getFile("fixedJColor")), |
|
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+ m_fileFixedTColor(dirBase.getFile("fixedTColor")), |
|
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+ m_fileFixedOColor(dirBase.getFile("fixedOColor")), |
|
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+ m_fileFixedZColor(dirBase.getFile("fixedZColor")), |
|
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+ m_fileFixedSColor(dirBase.getFile("fixedSColor")), |
|
46 | 53 |
m_fileDelay(dirBase.getFile("delay")), |
47 | 54 |
m_fileDropDelay(dirBase.getFile("dropDelay")), |
48 | 55 |
m_fileBlinkDelay(dirBase.getFile("blinkDelay")), |
... | ... |
@@ -86,13 +93,48 @@ void Tetris::updateConfigGame(bool &doReinit, bool &doRedraw) |
86 | 93 |
(void)doReinit; |
87 | 94 |
|
88 | 95 |
// color file was modified -> convert color, ask for redraw |
89 |
- if (colorUpdate(m_fileStoneIColor, 255, m_stoneColors[StoneI])) { doRedraw = true; } |
|
90 |
- if (colorUpdate(m_fileStoneLColor, 255, m_stoneColors[StoneL])) { doRedraw = true; } |
|
91 |
- if (colorUpdate(m_fileStoneJColor, 255, m_stoneColors[StoneJ])) { doRedraw = true; } |
|
92 |
- if (colorUpdate(m_fileStoneTColor, 255, m_stoneColors[StoneT])) { doRedraw = true; } |
|
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- if (colorUpdate(m_fileStoneOColor, 255, m_stoneColors[StoneO])) { doRedraw = true; } |
|
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- if (colorUpdate(m_fileStoneZColor, 255, m_stoneColors[StoneZ])) { doRedraw = true; } |
|
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- if (colorUpdate(m_fileStoneSColor, 255, m_stoneColors[StoneS])) { doRedraw = true; } |
|
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+ if (colorUpdate(m_fileStoneIColor, 255, m_stoneColors[Active][StoneI])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileStoneLColor, 255, m_stoneColors[Active][StoneL])) { |
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+ doRedraw = true; |
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+ } |
|
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+ if (colorUpdate(m_fileStoneJColor, 255, m_stoneColors[Active][StoneJ])) { |
|
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+ doRedraw = true; |
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+ } |
|
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+ if (colorUpdate(m_fileStoneTColor, 255, m_stoneColors[Active][StoneT])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileStoneOColor, 255, m_stoneColors[Active][StoneO])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileStoneZColor, 255, m_stoneColors[Active][StoneZ])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileStoneSColor, 255, m_stoneColors[Active][StoneS])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileFixedIColor, 192, m_stoneColors[Fixed][StoneI])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileFixedLColor, 192, m_stoneColors[Fixed][StoneL])) { |
|
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+ doRedraw = true; |
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+ } |
|
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+ if (colorUpdate(m_fileFixedJColor, 192, m_stoneColors[Fixed][StoneJ])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileFixedTColor, 192, m_stoneColors[Fixed][StoneT])) { |
|
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+ doRedraw = true; |
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+ } |
|
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+ if (colorUpdate(m_fileFixedOColor, 192, m_stoneColors[Fixed][StoneO])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileFixedZColor, 192, m_stoneColors[Fixed][StoneZ])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
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+ if (colorUpdate(m_fileFixedSColor, 192, m_stoneColors[Fixed][StoneS])) { |
|
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+ doRedraw = true; |
|
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+ } |
|
96 | 138 |
|
97 | 139 |
// delay cfg value file was updated -> read new delay cfg value, no re-* |
98 | 140 |
valueUpdate(m_fileDelay, c_delayDescr, m_delay); |
... | ... |
@@ -177,7 +219,7 @@ void Tetris::opConnRecvKey(OpConn *pConn, char key) |
177 | 219 |
if (checkStoneFit(m_stone, m_rot, m_posY, m_posX - 1)) { |
178 | 220 |
wipeStone(m_stone, m_rot, m_posY, m_posX); |
179 | 221 |
m_posX -= 1; |
180 |
- drawStone(m_stone, m_rot, m_posY, m_posX); // TODO: active color |
|
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+ drawStone(m_stone, m_rot, m_posY, m_posX, Active); |
|
181 | 223 |
sendFrame(); |
182 | 224 |
} |
183 | 225 |
return; |
... | ... |
@@ -188,7 +230,7 @@ void Tetris::opConnRecvKey(OpConn *pConn, char key) |
188 | 230 |
if (checkStoneFit(m_stone, m_rot, m_posY, m_posX + 1)) { |
189 | 231 |
wipeStone(m_stone, m_rot, m_posY, m_posX); |
190 | 232 |
m_posX += 1; |
191 |
- drawStone(m_stone, m_rot, m_posY, m_posX); // TODO: active color |
|
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+ drawStone(m_stone, m_rot, m_posY, m_posX, Active); |
|
192 | 234 |
sendFrame(); |
193 | 235 |
} |
194 | 236 |
return; |
... | ... |
@@ -203,7 +245,7 @@ void Tetris::opConnRecvKey(OpConn *pConn, char key) |
203 | 245 |
if (checkStoneFit(m_stone, new_rot, m_posY, m_posX)) { |
204 | 246 |
wipeStone(m_stone, m_rot, m_posY, m_posX); |
205 | 247 |
m_rot = new_rot; |
206 |
- drawStone(m_stone, m_rot, m_posY, m_posX); // TODO: active color |
|
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+ drawStone(m_stone, m_rot, m_posY, m_posX, Active); |
|
207 | 249 |
sendFrame(); |
208 | 250 |
} |
209 | 251 |
return; |
... | ... |
@@ -218,7 +260,7 @@ void Tetris::opConnRecvKey(OpConn *pConn, char key) |
218 | 260 |
if (checkStoneFit(m_stone, new_rot, m_posY, m_posX)) { |
219 | 261 |
wipeStone(m_stone, m_rot, m_posY, m_posX); |
220 | 262 |
m_rot = new_rot; |
221 |
- drawStone(m_stone, m_rot, m_posY, m_posX); // TODO: active color |
|
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+ drawStone(m_stone, m_rot, m_posY, m_posX, Active); |
|
222 | 264 |
sendFrame(); |
223 | 265 |
} |
224 | 266 |
return; |
... | ... |
@@ -265,13 +307,20 @@ void Tetris::opConnClose(OpConn *pConn) |
265 | 307 |
void Tetris::reinitialize() |
266 | 308 |
{ |
267 | 309 |
// convert colors |
268 |
- color2data(m_fileStoneIColor, 255, m_stoneColors[StoneI]); |
|
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- color2data(m_fileStoneLColor, 255, m_stoneColors[StoneL]); |
|
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- color2data(m_fileStoneJColor, 255, m_stoneColors[StoneJ]); |
|
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- color2data(m_fileStoneTColor, 255, m_stoneColors[StoneT]); |
|
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- color2data(m_fileStoneOColor, 255, m_stoneColors[StoneO]); |
|
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- color2data(m_fileStoneZColor, 255, m_stoneColors[StoneZ]); |
|
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- color2data(m_fileStoneSColor, 255, m_stoneColors[StoneS]); |
|
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+ color2data(m_fileStoneIColor, 255, m_stoneColors[Active][StoneI]); |
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+ color2data(m_fileStoneLColor, 255, m_stoneColors[Active][StoneL]); |
|
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+ color2data(m_fileStoneJColor, 255, m_stoneColors[Active][StoneJ]); |
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+ color2data(m_fileStoneTColor, 255, m_stoneColors[Active][StoneT]); |
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+ color2data(m_fileStoneOColor, 255, m_stoneColors[Active][StoneO]); |
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+ color2data(m_fileStoneZColor, 255, m_stoneColors[Active][StoneZ]); |
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+ color2data(m_fileStoneSColor, 255, m_stoneColors[Active][StoneS]); |
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+ color2data(m_fileFixedIColor, 255, m_stoneColors[Fixed][StoneI]); |
|
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+ color2data(m_fileFixedLColor, 255, m_stoneColors[Fixed][StoneL]); |
|
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+ color2data(m_fileFixedJColor, 255, m_stoneColors[Fixed][StoneJ]); |
|
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+ color2data(m_fileFixedTColor, 255, m_stoneColors[Fixed][StoneT]); |
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+ color2data(m_fileFixedOColor, 255, m_stoneColors[Fixed][StoneO]); |
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+ color2data(m_fileFixedZColor, 255, m_stoneColors[Fixed][StoneZ]); |
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+ color2data(m_fileFixedSColor, 255, m_stoneColors[Fixed][StoneS]); |
|
275 | 324 |
|
276 | 325 |
// get values |
277 | 326 |
valueFromFile(m_fileDelay, c_delayDescr, m_delay); |
... | ... |
@@ -313,14 +362,14 @@ void Tetris::redraw() |
313 | 362 |
if (! (m_blinking & 1) || ! m_rowsBlink.at(y)) { |
314 | 363 |
for (int x = 0; x < m_width; ++x, ++i) { |
315 | 364 |
if (m_field.at(i) >= 0) { |
316 |
- pixel(y, x, m_stoneColors[m_field.at(i)]); |
|
365 |
+ pixel(y, x, m_stoneColors[Fixed][m_field.at(i)]); |
|
317 | 366 |
} |
318 | 367 |
} |
319 | 368 |
} |
320 | 369 |
} |
321 | 370 |
|
322 | 371 |
// draw current stone |
323 |
- drawStone(m_stone, m_rot, m_posY, m_posX); |
|
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+ drawStone(m_stone, m_rot, m_posY, m_posX, Active); |
|
324 | 373 |
|
325 | 374 |
// send updated image buffer as frame |
326 | 375 |
sendFrame(); |
... | ... |
@@ -401,14 +450,14 @@ void Tetris::timeStone() |
401 | 450 |
// move stone down by one pixel |
402 | 451 |
wipeStone(m_stone, m_rot, m_posY, m_posX); |
403 | 452 |
m_posY += 1; |
404 |
- drawStone(m_stone, m_rot, m_posY, m_posX); // TODO: active color |
|
453 |
+ drawStone(m_stone, m_rot, m_posY, m_posX, Active); |
|
405 | 454 |
} |
406 | 455 |
|
407 | 456 |
// stone cannot move down by one pixel |
408 | 457 |
else { |
409 | 458 |
// add stone permanently to field at current position |
410 | 459 |
freezeStone(m_stone, m_rot, m_posY, m_posX); |
411 |
- drawStone(m_stone, m_rot, m_posY, m_posX); // TODO: frozen color |
|
460 |
+ drawStone(m_stone, m_rot, m_posY, m_posX, Fixed); |
|
412 | 461 |
|
413 | 462 |
// overflow of game field -> game over |
414 | 463 |
if (checkStoneOverflow(m_stone, m_rot, m_posY, m_posX)) { |
... | ... |
@@ -589,9 +638,9 @@ void Tetris::freezeStone(int stone, int rot, int y, int x) |
589 | 638 |
} |
590 | 639 |
|
591 | 640 |
/// draw a stone to image buffer |
592 |
-void Tetris::drawStone(int stone, int rot, int y, int x) |
|
641 |
+void Tetris::drawStone(int stone, int rot, int y, int x, State state) |
|
593 | 642 |
{ |
594 |
- colorStone(stone, rot, y, x, m_stoneColors[stone]); |
|
643 |
+ colorStone(stone, rot, y, x, m_stoneColors[state][stone]); |
|
595 | 644 |
} |
596 | 645 |
|
597 | 646 |
/// wipe a stone from image buffer (i.e. replace it with background color) |
... | ... |
@@ -43,7 +43,14 @@ protected: |
43 | 43 |
StoneO, |
44 | 44 |
StoneZ, |
45 | 45 |
StoneS, |
46 |
- StoneCnt // not an index, but number of stones |
|
46 |
+ StoneCnt ///< not an index, but number of stones |
|
47 |
+ }; |
|
48 |
+ |
|
49 |
+ /// stone state |
|
50 |
+ enum State { |
|
51 |
+ Active, ///< stone is falling |
|
52 |
+ Fixed, ///< stone is fixed part of field |
|
53 |
+ StateCnt ///< not an index, but number of stone states |
|
47 | 54 |
}; |
48 | 55 |
|
49 | 56 |
/// coordinates of a pixel part of a stone |
... | ... |
@@ -168,7 +175,7 @@ protected: |
168 | 175 |
void freezeStone(int stone, int rot, int y, int x); |
169 | 176 |
|
170 | 177 |
/// draw a stone to image buffer |
171 |
- void drawStone(int stone, int rot, int y, int x); |
|
178 |
+ void drawStone(int stone, int rot, int y, int x, State state); |
|
172 | 179 |
|
173 | 180 |
/// wipe a stone from image buffer (i.e. replace it with background color) |
174 | 181 |
void wipeStone(int stone, int rot, int y, int x); |
... | ... |
@@ -196,13 +203,20 @@ protected: |
196 | 203 |
/// descriptor for delay value at end of game |
197 | 204 |
static ValueDescr const c_gameOverDelayDescr; |
198 | 205 |
|
199 |
- ColorFile m_fileStoneIColor; ///< color file for I stone color |
|
200 |
- ColorFile m_fileStoneLColor; ///< color file for L stone color |
|
201 |
- ColorFile m_fileStoneJColor; ///< color file for J stone color |
|
202 |
- ColorFile m_fileStoneTColor; ///< color file for T stone color |
|
203 |
- ColorFile m_fileStoneOColor; ///< color file for O stone color |
|
204 |
- ColorFile m_fileStoneZColor; ///< color file for Z stone color |
|
205 |
- ColorFile m_fileStoneSColor; ///< color file for S stone color |
|
206 |
+ ColorFile m_fileStoneIColor; ///< color file for active I stone color |
|
207 |
+ ColorFile m_fileStoneLColor; ///< color file for active L stone color |
|
208 |
+ ColorFile m_fileStoneJColor; ///< color file for active J stone color |
|
209 |
+ ColorFile m_fileStoneTColor; ///< color file for active T stone color |
|
210 |
+ ColorFile m_fileStoneOColor; ///< color file for active O stone color |
|
211 |
+ ColorFile m_fileStoneZColor; ///< color file for active Z stone color |
|
212 |
+ ColorFile m_fileStoneSColor; ///< color file for active S stone color |
|
213 |
+ ColorFile m_fileFixedIColor; ///< color file for fixed I stone color |
|
214 |
+ ColorFile m_fileFixedLColor; ///< color file for fixed L stone color |
|
215 |
+ ColorFile m_fileFixedJColor; ///< color file for fixed J stone color |
|
216 |
+ ColorFile m_fileFixedTColor; ///< color file for fixed T stone color |
|
217 |
+ ColorFile m_fileFixedOColor; ///< color file for fixed O stone color |
|
218 |
+ ColorFile m_fileFixedZColor; ///< color file for fixed Z stone color |
|
219 |
+ ColorFile m_fileFixedSColor; ///< color file for fixed S stone color |
|
206 | 220 |
UIntFile m_fileDelay; ///< file for initial delay in ms per frame |
207 | 221 |
UIntFile m_fileDropDelay; ///< file for delay while dropping (ms/frame) |
208 | 222 |
UIntFile m_fileBlinkDelay; ///< file for delay while blinking (ms/frame) |
... | ... |
@@ -212,7 +226,7 @@ protected: |
212 | 226 |
NameFile m_fileRowCompleteSound; ///< "row complete" sound name file |
213 | 227 |
NameFile m_fileGameOverSound; ///< "game over" sound name file |
214 | 228 |
|
215 |
- ColorData m_stoneColors[StoneCnt]; ///< stone colors |
|
229 |
+ ColorData m_stoneColors[StateCnt][StoneCnt]; ///< stone colors |
|
216 | 230 |
|
217 | 231 |
unsigned int m_delay; ///< initial delay in ms per frame |
218 | 232 |
unsigned int m_dropDelay; ///< delay while dropping in ms per frame |
219 | 233 |