Stefan Schuermans commited on 2019-06-16 10:32:04
Showing 6 changed files, with 142 additions and 1 deletions.
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Copyleft GNU public license - http://www.gnu.org/copyleft/gpl.html |
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a blinkenarea.org project */ |
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+#include <sstream> |
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#include <string> |
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#include <vector> |
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@@ -172,6 +173,95 @@ void Game::rectFill(int y1, int y2, int x1, int x2, ColorData const &cd) |
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} |
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} |
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+/** |
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+ * @brief draw a small digit (3x5 pixels) to image buffer |
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+ * @param[in] topY y coordinate of top of digit |
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+ * @param[in] leftX x coordinate of left of digit |
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+ * @param[in] digit to draw ('0'..'9') |
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+ * @param[in] cd color to use for drawing |
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+ */ |
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+void Game::digit3x5(int topY, int leftX, char digit, ColorData const &cd) |
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+{ |
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+ /** |
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+ * digit data in octal, |
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+ * each row is 3 bits, msb of row is left, |
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+ * msb row is top |
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+ */ |
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+ static const unsigned int digitData[10] = { |
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+ 075557, 022222, 071747, 071717, 055711, |
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+ 074717, 074757, 071111, 075757, 075717 |
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+ }; |
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+ |
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+ if (digit < '0' || digit > '9') { |
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+ return; |
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+ } |
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+ int idx = digit - '0'; |
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+ unsigned int data = digitData[idx]; |
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+ for (int y = topY; y < topY + 5; ++y) { |
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+ for (int x = leftX; x < leftX + 3; ++x) { |
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+ data <<= 1; |
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+ if (data & 0100000) { |
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+ pixel(y, x, cd); |
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+ } |
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+ } |
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+ } |
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+} |
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+ |
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+/** |
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+ * @brief draw small digits (3x5 each, 1 pixel gap) to image buffer |
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+ * @param[in] topY y coordinate of top of digits |
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+ * @param[in] leftX x coordinate of left of digits |
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+ * @param[in] digits to draw (string of '0'..'9') |
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+ * @param[in] cd color to use for drawing |
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+ */ |
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+void Game::digits3x5(int topY, int leftX, std::string const &digits, |
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+ ColorData const &cd) |
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+{ |
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+ for (char digit: digits) { |
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+ digit3x5(topY, leftX, digit, cd); |
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+ leftX += 4; |
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+ } |
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+} |
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+ |
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+/** |
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+ * @brief draw number using 3x5 digits to image buffer |
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+ * @param[in] anchorY y coordinate of anchor point |
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+ * @param[in] anchorX x coordinate of anchor point |
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+ * @param[in] alignY y alignment, -1 for top, 0 for center, 1 for bottom |
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+ * @param[in] alignX x alignment, -1 for left, 0 for center, 1 for right |
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+ * @param[in] number non-negative number to draw |
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+ * @param[in] cd color to use for drawing |
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+ */ |
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+void Game::number3x5(int anchorY, int anchorX, int alignY, int alignX, |
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+ int number, ColorData const &cd) |
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+{ |
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+ // convert number to digits string |
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+ if (number < 0) { |
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+ return; |
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+ } |
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+ std::stringstream digitsStrm; |
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+ digitsStrm << number; |
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+ std::string const &digits = digitsStrm.str(); |
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+ |
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+ // compute top left position |
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+ int topY, leftX; |
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+ switch (alignY) { |
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+ case -1: topY = anchorY; break; |
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+ case 0: topY = anchorY - 2; break; |
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+ case 1: topY = anchorY - 4; break; |
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+ default: return; |
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+ } |
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+ switch (alignX) { |
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+ case -1: leftX = anchorX; break; |
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+ case 0: leftX = anchorX - 2 * digits.length() + 1; break; |
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+ case 1: leftX = anchorX - 4 * digits.length() + 2; break; |
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+ default: return; |
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+ } |
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+ |
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+ // draw digits |
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+ digits3x5(topY, leftX, digits, cd); |
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+} |
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+ |
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/// process update of color file, return true on update |
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bool Game::colorUpdate(ColorFile &colorFile, ColorData &data) const |
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{ |
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@@ -114,6 +114,37 @@ protected: |
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/// draw filled rectangle to image buffer |
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void rectFill(int y1, int y2, int x1, int x2, ColorData const &cd); |
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+ /** |
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+ * @brief draw a small digit (3x5 pixels) to image buffer |
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+ * @param[in] topY y coordinate of top of digit |
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+ * @param[in] leftX x coordinate of left of digit |
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+ * @param[in] digit to draw ('0'..'9') |
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+ * @param[in] cd color to use for drawing |
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+ */ |
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+ void digit3x5(int topY, int leftX, char digit, ColorData const &cd); |
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+ |
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+ /** |
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+ * @brief draw small digits (3x5 each, 1 pixel gap) to image buffer |
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+ * @param[in] topY y coordinate of top of digits |
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+ * @param[in] leftX x coordinate of left of digits |
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+ * @param[in] digits to draw (string of '0'..'9') |
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+ * @param[in] cd color to use for drawing |
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+ */ |
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+ void digits3x5(int topY, int leftX, std::string const &digits, |
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+ ColorData const &cd); |
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+ |
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+ /** |
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+ * @brief draw number using 3x5 digits to image buffer |
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+ * @param[in] anchorY y coordinate of anchor point |
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+ * @param[in] anchorX x coordinate of anchor point |
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+ * @param[in] alignY y alignment, -1 for top, 0 for center, 1 for bottom |
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+ * @param[in] alignX x alignment, -1 for left, 0 for center, 1 for right |
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+ * @param[in] number non-negative number to draw |
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+ * @param[in] cd color to use for drawing |
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+ */ |
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+ void number3x5(int anchorY, int anchorX, int alignY, int alignX, |
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+ int number, ColorData const &cd); |
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+ |
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/// process update of color file, return true on update |
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bool colorUpdate(ColorFile &colorFile, ColorData &data) const; |
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@@ -43,7 +43,10 @@ Pong::Pong(const std::string &name, Mgrs &mgrs, const Directory &dirBase): |
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m_fileLineColor(dirBase.getFile("lineColor")), |
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m_filePadColor(dirBase.getFile("padColor")), |
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m_fileComputerColor(dirBase.getFile("computerColor")), |
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+ m_fileScoreColor(dirBase.getFile("scoreColor")), |
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+ m_fileGoalColor(dirBase.getFile("goalColor")), |
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m_ballColor(), m_lineColor(), m_padColor(), m_computerColor(), |
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+ m_scoreColor(), m_goalColor(), |
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m_pConnLeft(NULL), m_pConnRight(NULL), |
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m_ballPosX(-1), m_ballPosY(-1), m_ballDirX(0), m_ballDirY(0), |
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m_padSize(0), m_leftPosY(0), m_rightPosY(0), m_leftDelay(0), m_rightDelay(0), |
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@@ -84,7 +87,9 @@ bool Pong::updateConfigGame() |
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if (colorUpdate(m_fileBallColor, m_ballColor) || |
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colorUpdate(m_fileLineColor, m_lineColor) || |
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colorUpdate(m_filePadColor, m_padColor) || |
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- colorUpdate(m_fileComputerColor, m_computerColor)) { |
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+ colorUpdate(m_fileComputerColor, m_computerColor) || |
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+ colorUpdate(m_fileScoreColor, m_scoreColor) || |
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+ colorUpdate(m_fileGoalColor, m_goalColor)) { |
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ret = true; |
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} |
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@@ -216,6 +221,8 @@ void Pong::reinitialize() |
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color2data(m_fileLineColor, m_lineColor); |
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color2data(m_filePadColor, m_padColor); |
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color2data(m_fileComputerColor, m_computerColor); |
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+ color2data(m_fileScoreColor, m_scoreColor); |
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+ color2data(m_fileGoalColor, m_goalColor); |
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// reset scores |
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m_scoreLeft = 0; |
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@@ -239,6 +246,13 @@ void Pong::redraw() |
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pixel(y, x, m_lineColor); |
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} |
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+ // draw score |
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+ ColorData const &scoreColor = m_goalDelay <= 0 ? m_scoreColor : m_goalColor; |
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+ y = (m_height - 1) / 2; |
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+ x = m_width / 4; |
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+ number3x5(y, x, 0, 0, m_scoreLeft, scoreColor); |
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+ number3x5(y, m_width - 1 - x, 0, 0, m_scoreRight, scoreColor); |
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+ |
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// draw pads |
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lineVert(m_leftPosY, m_leftPosY + m_padSize - 1, 0, |
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m_pConnLeft ? m_padColor : m_computerColor); |
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@@ -172,10 +172,14 @@ protected: |
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ColorFile m_fileLineColor; ///< color file for center line |
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ColorFile m_filePadColor; ///< color file for phone player pad |
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ColorFile m_fileComputerColor; ///< color file for computer player pad |
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+ ColorFile m_fileScoreColor; ///< color file for score when ball is moving |
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+ ColorFile m_fileGoalColor; ///< color file for score during goal |
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ColorData m_ballColor; ///< ball color |
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ColorData m_lineColor; ///< center line color |
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ColorData m_padColor; ///< phone player pad color |
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ColorData m_computerColor; ///< computer player pad color |
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+ ColorData m_scoreColor; ///< score color when ball is moving |
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+ ColorData m_goalColor; ///< score color during goal |
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OpConn *m_pConnLeft; ///< operator connection left player (or NULL) |
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OpConn *m_pConnRight; ///< operator connection right player (o NULL) |
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int m_ballPosX; ///< ball position X |
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