BlinkenArea - GitList
Repositories
Blog
Wiki
Blinker
Code
Commits
Branches
Tags
Search
Tree:
f857cc5
Branches
Tags
master
Blinker
src
common
Loveletter.h
fix comment typo
Stefan Schuermans
commited
f857cc5
at 2019-07-07 10:54:12
Loveletter.h
Blame
History
Raw
/* Blinker Copyright 2011-2019 Stefan Schuermans <stefan@blinkenarea.org> Copyleft GNU public license - http://www.gnu.org/copyleft/gpl.html a blinkenarea.org project */ #ifndef BLINKER_LOVELETTER_H #define BLINKER_LOVELETTER_H #include <list> #include <map> #include <string> #include <BlinkenLib/BlinkenMovie.h> #include "Directory.h" #include "File.h" #include "InStreamFile.h" #include "ListTracker.h" #include "Mgrs.h" #include "Module.h" #include "NameFile.h" #include "OpConn.h" #include "OpConnIf.h" #include "OpReqIf.h" #include "OutStreamFile.h" #include "StreamRecv.h" #include "Time.h" #include "TimeCallee.h" namespace Blinker { /// on demand movie player class Loveletter: public Module, public OpReqIf, public StreamRecv, public TimeCallee { protected: /// movie class Movie; /// movie tracker typedef ListTracker<Loveletter, Movie, File> MovieTracker; /// movie iterator typedef MovieTracker::ListIt MovieIt; /// map from movie number to movie typedef std::map<std::string, Movie *> MovieMap; public: /** * @brief constructor * @param[in] name module name * @param[in] mgrs managers * @param[in] dirBase base directory */ Loveletter(const std::string &name, Mgrs &mgrs, const Directory &dirBase); /// virtual destructor virtual ~Loveletter(); private: /// copy constructor disabled Loveletter(const Loveletter &that); /// assignment operator disabled const Loveletter & operator=(const Loveletter &that); public: /// check for update of configuration virtual void updateConfig(); /** * @brief set current frame * @param[in] stream stream name * @param[in] pFrame current frame (NULL for none) */ virtual void setFrame(const std::string &stream, stBlinkenFrame *pFrame); /// callback when requested time reached virtual void timeCall(); /** * @brief check if accepting new operator connection is possible * @param[in] name operator interface name * @return if accepting new connection is possible */ virtual bool acceptNewOpConn(const std::string &name); /** * @brief new operator connection * @param[in] name operator interface name * @param[in] pConn operator connection object * * The new connection may not yet be used for sending inside this callback. */ virtual void newOpConn(const std::string &name, OpConn *pConn); /** * @brief key command received on operator connection * @param[in] pConn operator connection object * @param[in] key key that was pressed */ virtual void opConnRecvKey(OpConn *pConn, char key); /** * @brief play command received on operator connection * @param[in] pConn operator connection object * @param[in] sound name of sound to play */ virtual void opConnRecvPlay(OpConn *pConn, const std::string &sound); /** * @brief operator connection is closed * @param[in] pConn operator connection object * * The connection may not be used for sending any more in this callback. */ virtual void opConnClose(OpConn *pConn); protected: /// check if current movie changed and react void checkCurChanged(); /// process current frame void procFrame(); /// send current frame to output stream void sendFrame(); /// close current operator connection void closeOpConn(); /// start playing movie (indictaed by m_movieNumber) void startPlaying(); /// stop playing movie void stopPlaying(); protected: NameFile m_fileSound; ///< file containing sound name OutStreamFile m_fileOutStream; ///< output stream name file InStreamFile m_fileHaltStream; /**< halt stream name file (playing halts if stream active) */ MovieTracker m_movieTracker; ///< current movies MovieMap m_movieMap; ///< map from movie number to movie bool m_curValid; ///< if there is a current frame Movie *m_pCurMovie; ///< current movie or NULL int m_curFrame; ///< current frame in movie bool m_curChange; ///< current movie changed bool m_halted; ///< if playing is halted Time m_remainTime; /**< remaining time of current frame (valid if m_curValid && m_halted) */ Time m_nextTime; /**< when to show next frame (valid if m_curValid && !m_halted) */ OpConn *m_pOpConn; ///< current operator connection or NULL bool m_sendPlay; ///< if sending play request needed std::string m_movieNumber; ///< number of movie to play }; // class Loveletter } // namespace Blinker #endif // #ifndef BLINKER_LOVELETTER_H