<html><head><title>Blinker</title></head><body><h1>Blinker</h1><p>Blinker is a server for LED projects and Blinken-houses that are drivenby Blinkenlights network streams.</p><h2>Overview</h2><p>Blinker is based on different modules, which can be connected viastreams.Several types of modules are available, for example a movie player,a network stream sender, modules to mix and separate streams.</p><h2>Getting Started</h2><p>As Blinker uses BlinkenLib to perform the low-level operationson Blinken movies and Blinken streams, BlinkenLib has to beinstalled first.</p><p>Go to the <code>src</code> directory and type <code>make</code>.This should compile Blinker and produce a binary <code>Blinker</code>in this directory.</p><p>Start Blinker using the example configuration directory using<code>./Blinker ../example_cfg</code>.You should see a small test movie appearing on standard output(printed there by a printer module).Other movies are sent as MCUF streams over UDPv4, one streamis sent to <code>127.0.0.1:2323</code>.</p><h2>Streams</h2><p>Every stream is identified by a name and works like a TV program.A source creates the content and uses the stream to distributeit to its receivers.A single stream can have any number of receivers, they all receive thesame content.Usually, there should be only one provider of content for a singlestream.If multiple parties send video frames to the stream, the framesare mixed, which is most likely not what you want.</p><h2>Operator Connections</h2><p>Some modules can react to events and/or send events to other modules.