<html><head><title>Blinker - Pong</title></head><body><h1>Blinker - Pong</h1><p>The pong module provides a pong game on demand.There are two potential operator connections - one for the left playerand one for the right player.The game starts as soon as the first player joins.In case only one player is in the game, the other side is playedby the computer.</p><h2>Keys</h2><p>The game is controlled via operator connections, i.e., via telephonekeys. The key have the following functions:<table><tr><td><b>key</b></td><td width="2em"></td><td><b>description</b></td></tr><tr><td><code>#</code></td><td></td><td>leave game</td></tr><tr><td><code>*</code></td><td></td><td>play left or right player sound to inform user about theactive game and the side on which he is playing</td></tr><tr><td><code>2</code></td><td></td><td>move paddle up</td></tr><tr><td><code>8</code></td><td></td><td>move paddle down</td></tr></table></p><h2>Configuration</h2><p>The configuration of the pong module with name <code>NAME</code>is located in the <code>pongs/NAME</code> subdirectory.</p><h3>Colors</h3><p>The colors of the different elements of a pong field are configurable.All of them are given in web notation, i.e., as 6 hexadecimal digits -2 digits for read, green and blue.The color is automatically converted to the selected format(i.e. number of channels and number of colors).Each color is defined in the appropriate file. If the file is missingor contains an invalid color code, the respective element is not drawn